A 50ss game of Malifaux 4th edition on Vassal.
Strategy: Wedge Plant Explosives
Schemes: Runic Binding, Scout the Rooftops, Leavy Your Mark
My list:
Kirai, Envoy of the Court & Ikiryo
Datsue Ba
Lost Love
Goryo
Shikome
Gwisin
2x Enslaved Spirit
Pool: 6
Opponent had:
Charles Hoffman, the Inventor & Edie
Peacekeeper
Melissa
2x Hunter
Warden
2x Watcher
Pool: 4
Turn 1: Both crews pick Scout the Rooftops
Edie overclocks a bunch of robots, namely a Watcher, Hunter and the Peacekeeper. The peacekeeper wreckingballed on top of the platform in the center.Before that, something transpired. Warden went to hug the centerline, which prompted Goryo to walk and charge at it. Signature action gave a Seishin, and the charge attack sliced a good chunk off of Warden. The seishin walked through the warden to give it Spiritual Chains token.
Let's go back to the Peacekeeper. It tossed an explosive down from the platform, and did another wrecking ball to get to Goryo. The ghost thought his time was up, and procced two irreducibles on Peacekeeper. Goryo was left with three health. Melissa charged and did two Gatling Guns on Goryo, who procced vengeance again. And yet the ghost was standing, with one health remaining. Well, he was incorporeal and behind a cover, after all. It was finally electrocuted off the board by Hoffman.
Let's go back to the Peacekeeper. Kirai had attempted to save the Goryo by coming to swirl it away from danger. She summoned a Gwisin to Warden as well, and hit the Peacekeeper with Sundering. Rams and one raise did a whole lot of damage to it.
Finally Ikiryo used her bonus and charged Peacekeeper and flipped no other than the Red Joker. Five damage. Peacekeeper dead. Removing that bot has always been such a migraine. I was dumbfounded. Anyway, Ikiryo then walked on top of the platform, past Hunter to give it Spiritual Chains. The Hunter had come on top of the platform to drop an explosive.
Enslaved Spirits dragged along the both edges of the board. Datsue Ba on the left swirled the spirit a bit forward and went to place a scheme on a hill. Shikome did the same on the other side on a huge poison container.
Watchers did the scheme for Guild, and the hastened version even went as far as to drop an explosive. Hired Gwisin walked and charged at it, no doing anything at all.
Lost Love tried to deny opponent Scout the Rooftops by going on top of the building on the left, but another Hunter dragged him down from there. He used his soulstone ability to leap behind Ikiryo, but Hunter leaped to tease him even further. Luckily the shot missed.
Urami got no strategy, but both crews took a point from scheme. Guild took the lead at 2-1.
Turn 2: Both crews pick Detonate Charges
Enslaved Spirit and Datsue Ba on the left didn't have much else to do other than to drop bombs. Hired Gwisin managed to scrape off Shielded off from the Watcher, who leaped away from melee, dropped a scheme and went to guard the strategy marker it had dropped last turn.Ikiryo tried to kill off a Hunter that came to engage with Deadly Pursuit... and it wasn't that far off. Again. Red Joker straight from the deck. Hunter was left with two health remaining.
Lost Love teleported to Kirai, swirled Seishin closer and ate it to heal. He picked up enemy strategy and tried to heal the summoned Gwisin, but didn't succeed.
The summoned Gwisin killed the Warden with vengeance, and during it's own activation went to engage Hoffman as a delay tactic. That tactic failed when Melissa single-handedly shot the Gwisin off the board, shot some damage to Enslaved Spirit and Lost Love.
Fortunately Hoffman had a miserable activation. He walked on top of a rock.
That's it.
But that wasn't his only contribution, though, because Edie climbed on top of platform, dropped a pylon, which made Hoffman blast three points of damage to Ikiryo and stagger her.
Shikome used bonus action to walk and drop a couple of schemes next to Melissa.
Enslaved Spirit to the right had walked and dropped the bomb right after Melissa had shot it, just in case. Watcher nearby dropped two schemes to the spirit, which basically confirmed Detonate Charges at that point. Kirai spent a couple action points to get to the other side of the container, swirled Enslaved Spirit away from those schemes and for some odd reason used her last action to give a charge to Shikome. The bird lady charged Hunter who had two points left, and scraped a one point in. I mean... Kirai could have also interacted a scheme near Watcher. Somehow that completely escaped my attention.
Urami got a point from scheme and a point from strategy. Guild lost their scheme, but took a point from strategy as well. Scores tied at 3-3.
Turn 3: Urami picks Take the Highground, Augmented took Grave Robbing with Remains markers.
Guild started. Hunter leaped away from melee, planted a scheme marker near Lost Love and charged it dead, thus scoring first half of Grave Robbing already. Melissa and Watcher handled the second half.
Then Ikiryo activated, moved Shikome for a bit, and attacked Edie. She, uh, Flipped Red Joker out of deck. Does this count as a hat trick? She managed to kill Edie with her activation.
Kirai summoned an Enslaved Spirit to Hunter who was at two health, moved and dropped a strategy.
The Spirit shot Hunter for a single point of damage, wheee. Hoffman had to spend all his activation removing that spirit, and failed to construct a pylon.
Second Hunter went to drop a bomb on my deployment after Datsue Ba made Take the High Ground impossible to deny. In the end, Urami was controlling five terrain pieces.
Shikome was able to deny strategy point for Guild this turn. Both crews scored full points from scheme, and scores went 6-5 for Urami.
Seriously injured Hunter went to place a second explosive to my deployment zone. Ikiryo did the same vice versa, and moved Shikome right next to a neutral marker dropped by Edie. Watcher would have none of that, so it leaped and walked to engage Shikome. It placed a pylon as well, which shot Gwisin on a rock, and scored convulsions. This gave Guild a point from scheme.
Gwisin was still in quite good health, so I decided to put two more schemes with an Enslaved Spirit to the right. It had started scheming last round, so there were four markers there.
Unfortunately the second Hunter managed to kill Gwisin, securing Guild a second point from strategy. But it was also a point from Search the Area for Resurrectionists. Melissa charged and shot Kirai with riot rounds. She placed an explosive as well.
Riot rounds forced Kirai to take a walk, pick enemy strategy and swirl to place it to enemy table half.
Hoffman went to place yet another marker.
Datsue Ba was able to swirl Shikome away from melee with a Watcher, so she was able to pick up neutral marker and deliver it to enemy deployment.
Both got strategy as well as extra point from strategy, and both got two points from their schemes, so game ended in a 10-9 victory for Resurrectionists.



