Saturday, February 28, 2026

Twin Coronation

 A 50ss game of Malifaux

Strategy: Flank Boundary Dispute

Schemes: Breakthrough, Make It Look Like an Accident, Take the Highground

My list:

Hamelin, Piper & Benny
Fumigator
Angel Eyes
Tuco Ortega
Tunnel Rats
2x Rat Catcher
2x Stolen

Pool: 3

Opponent had:

Clampetts, Fisherfolk & Bruce
Uncle Bogg
Aunty Mel
Sir Vantes
Mossbeard
Buckaroo
Skulker Skin
Swashbuckler

Pool: 4

Turn 1: Plague: Breakthrough, Angler: Make It Look Like an Accident

Since I had deployed so many of my models on the roof of a building, Sir Vantes had easy time with pulling Angel Eyes down. She was also the White Whale of Aunty Mel. Fortunately she had already activated, so Angel Eyes was safe for now. 

Benny and both Rat Catchers and even Hamelin himself were spawning rats, while Clampetts was clearing the vermin with dynamite. But the rats just kept multiplying, and were finally able to coalesce into a Rat King, who in turn tried to go harass Bruce. 

Various models of mine had sneakily dropped some scheme markers on my deployment and centerline, and Tunnel Rats were able to teleport deep into enemy deployment zone. Crows gave a scheme marker, and so did interact. Mossbeard was able to remove one of those, but couldn't stop Breakthrough.

Clampetts went to sit next to one of my strategy markers that I had not been able to toss over the centerline yet.

Both players took the scenario, but Outcasts took the lead with 3-2 because of schemes.


Turn 2: Plague: Public Demonstration for Uncle Bogg, Angler: Reshape the Land

Aunty Mel wrecked her whale, no surprises there. 

Uncle Bogg charged the Rat King and brought it down to one health. But that was all Rat King needed to kill Bruce, who was sitting with a strategy marker still in Bayou deployment.

Stolen placed a scheme marker near the uncle and went to remove a piece of destructible terrain. Unfortunately that marker was removed by Mossbeard, which forced Hamelin's flute to disengage a Rat Catcher so that it can place another. At that that point most of my crew had

Fumigator summoned a new Tunnel Rats because the earlier ones just scored their breakthrough and ceased to exist.

Sir Vantes lanced a Stolen and trampled even deeper to Outcast crew. I think it was he who summoned Bruce back, which made both of them prime targets for first Blight tokens of the game.

Reshape the Land yielded only a single point for Anglers. Both scored strategy, and Plague received two from their scheme for a 6-4 lead.


Turn 3: Plague: Assassinate on Sir Vantes, Angler: Breakthrough

I mean...

It took way too many action points to remove my assassination target, despite Sir Vantes having a negative modifier to most resists. At least nine confirmed action points went into it, and I am likely forgetting a few. Sure, Bruce healed Sir Vantes once. But still that performance was atrocious, considering that Sir Vantes had been already damaged a little. I could have used some of those action points for pushing strategy markers for sure.

A Rat King walked and charged Mossbeard, dealing solid damage as well as denying interaction. Clampetts went to place a scheme marker to Outcasts deployment, and it was up to Mossbeard to make or break the breakthrough. Fortunately he failed his second Haphazard Topography, because it was Once Per Turn anyway.

Second King received their crown and went to munch on a tide marker.

However, Plague had been so pre-occupied with Sir Vantes that Anglers were able to deny Hamelin any strategy points this turn. 

Scores went 8-6, still for Plague.


Turn 4: Angler: Assassinate on Tunnel Rats

Well.

I just found the Tunnel Rats's greatest wea


kness. They are an amazing pick for Assassinate. Which Bayou did. Two points with a one smack.

The gremlins also were leaping around and throwing Hamelin's strategy markers back to his deployment. I didn't act soon enough, and lost my chance to try to score strategy. Only option was to figure out if I could dislodge the only enemy strategy marker away from my deployment as well.

All the pieces were there, but I was lacking either a friendly token on Rat Catcher, or one action point. But since those don't just grow on trees, Anglers claimed a 10-8 victory despite having been lagging behind all game.


Sunday, February 15, 2026

Eekiryo's once-in-a-lifetime hat trick

 A 50ss game of Malifaux 4th edition on Vassal.

Strategy: Wedge Plant Explosives

Schemes: Runic Binding, Scout the Rooftops, Leavy Your Mark

My list:

Kirai, Envoy of the Court & Ikiryo
Datsue Ba
Lost Love
Goryo
Shikome
Gwisin
2x Enslaved Spirit

Pool: 6

Opponent had:

Charles Hoffman, the Inventor & Edie
Peacekeeper
Melissa
2x Hunter
Warden
2x Watcher

Pool: 4


Turn 1: Both crews pick Scout the Rooftops

Edie overclocks a bunch of robots, namely a Watcher, Hunter and the Peacekeeper. The peacekeeper wreckingballed on top of the platform in the center.

Before that, something transpired. Warden went to hug the centerline, which prompted Goryo to walk and charge at it. Signature action gave a Seishin, and the charge attack sliced a good chunk off of Warden. The seishin walked through the warden to give it Spiritual Chains token. 

Let's go back to the Peacekeeper. It tossed an explosive down from the platform, and did another wrecking ball to get to Goryo. The ghost thought his time was up, and procced two irreducibles on Peacekeeper. Goryo was left with three health. Melissa charged and did two Gatling Guns on Goryo, who procced vengeance again. And yet the ghost was standing, with one health remaining. Well, he was incorporeal and behind a cover, after all. It was finally electrocuted off the board by Hoffman. 

Let's go back to the Peacekeeper. Kirai had attempted to save the Goryo by coming to swirl it away from danger. She summoned a Gwisin to Warden as well, and hit the Peacekeeper with Sundering. Rams and one raise did a whole lot of damage to it.

Finally Ikiryo used her bonus and charged Peacekeeper and flipped no other than the Red Joker. Five damage. Peacekeeper dead. Removing that bot has always been such a migraine. I was dumbfounded. Anyway, Ikiryo then walked on top of the platform, past Hunter to give it Spiritual Chains. The Hunter had come on top of the platform to drop an explosive.

Enslaved Spirits dragged along the both edges of the board. Datsue Ba on the left swirled the spirit a bit forward and went to place a scheme on a hill. Shikome did the same on the other side on a huge poison container.

Watchers did the scheme for Guild, and the hastened version even went as far as to drop an explosive. Hired Gwisin walked and charged at it, no doing anything at all. 

Lost Love tried to deny opponent Scout the Rooftops by going on top of the building on the left, but another Hunter dragged him down from there. He used his soulstone ability to leap behind Ikiryo, but Hunter leaped to tease him even further. Luckily the shot missed.

Urami got no strategy, but both crews took a point from scheme. Guild took the lead at 2-1.


Turn 2: Both crews pick Detonate Charges

Enslaved Spirit and Datsue Ba on the left didn't have much else to do other than to drop bombs. Hired Gwisin managed to scrape off Shielded off from the Watcher, who leaped away from melee, dropped a scheme and went to guard the strategy marker it had dropped last turn.

Ikiryo tried to kill off a Hunter that came to engage with Deadly Pursuit... and it wasn't that far off. Again. Red Joker straight from the deck. Hunter was left with two health remaining. 

Lost Love teleported to Kirai, swirled Seishin closer and ate it to heal. He picked up enemy strategy and tried to heal the summoned Gwisin, but didn't succeed.

The summoned Gwisin killed the Warden with vengeance, and during it's own activation went to engage Hoffman as a delay tactic. That tactic failed when Melissa single-handedly shot the Gwisin off the board, shot some damage to Enslaved Spirit and Lost Love. 

Fortunately Hoffman had a miserable activation. He walked on top of a rock.

That's it. 

But that wasn't his only contribution, though, because Edie climbed on top of platform, dropped a pylon, which made Hoffman blast three points of damage to Ikiryo and stagger her.

Shikome used bonus action to walk and drop a couple of schemes next to Melissa. 

Enslaved Spirit to the right had walked and dropped the bomb right after Melissa had shot it, just in case. Watcher nearby dropped two schemes to the spirit, which basically confirmed Detonate Charges at that point. Kirai spent a couple action points to get to the other side of the container, swirled Enslaved Spirit away from those schemes and for some odd reason used her last action to give a charge to Shikome. The bird lady charged Hunter who had two points left, and scraped a one point in. I mean... Kirai could have also interacted a scheme near Watcher. Somehow that completely escaped my attention.

Urami got a point from scheme and a point from strategy. Guild lost their scheme, but took a point from strategy as well. Scores tied at 3-3.


Turn 3: Urami picks Take the Highground, Augmented took Grave Robbing with Remains markers. 

Guild started. Hunter leaped away from melee, planted a scheme marker near Lost Love and charged it dead, thus scoring first half of Grave Robbing already. Melissa and Watcher handled the second half.

Then Ikiryo activated, moved Shikome for a bit, and attacked Edie. She, uh, Flipped Red Joker out of deck. Does this count as a hat trick? She managed to kill Edie with her activation.

Kirai summoned an Enslaved Spirit to Hunter who was at two health, moved and dropped a strategy.

The Spirit shot Hunter for a single point of damage, wheee. Hoffman had to spend all his activation removing that spirit, and failed to construct a pylon.

Second Hunter went to drop a bomb on my deployment after Datsue Ba made Take the High Ground impossible to deny. In the end, Urami was controlling five terrain pieces. 

Shikome was able to deny strategy point for Guild this turn. Both crews scored full points from scheme, and scores went 6-5 for Urami.


Turn 4: Urami picks Search the Area, Augmented picks Make It Look Like an Accident

Seriously injured Hunter went to place a second explosive to my deployment zone. Ikiryo did the same vice versa, and moved Shikome right next to a neutral marker dropped by Edie. Watcher would have none of that, so it leaped and walked to engage Shikome. It placed a pylon as well, which shot Gwisin on a rock, and scored convulsions. This gave Guild a point from scheme.

Gwisin was still in quite good health, so I decided to put two more schemes with an Enslaved Spirit to the right. It had started scheming last round, so there were four markers there. 

Unfortunately the second Hunter managed to kill Gwisin, securing Guild a second point from strategy. But it was also a point from Search the Area for Resurrectionists. Melissa charged and shot Kirai with riot rounds. She placed an explosive as well.

Riot rounds forced Kirai to take a walk, pick enemy strategy and swirl to place it to enemy table half. 

Hoffman went to place yet another marker.

Datsue Ba was able to swirl Shikome away from melee with a Watcher, so she was able to pick up neutral marker and deliver it to enemy deployment.

Both got strategy as well as extra point from strategy, and both got two points from their schemes, so game ended in a 10-9 victory for Resurrectionists.