A 50ss game of Malifaux...third edition, maybe I need to specify.
Strategy: Corner Cloak and Dagger
Schemes: Protected Territory, Power Ritual, Outflank, Take Prisoner, Deliver a Message
My list:
Seamus & Copycat Killer
Strange Lady
Batsch & Amalie
Oskar
Gravedigger
Dapperling
Rotten Belle
Dead Dandy
Pool: 5
Schemes: Take Prisoner (A Showgirl), Protected Territory
Opponent had:
Colette DuBois & 3x Mechanical Doves
Carlos Vasquez
Altus Keene
Irena Keene
Angelica Durand
Blackbird
2x Showgirl
Pool: 3
Schemes: Power Ritual, Protected Territory
Turn 1:
Corner deployment saw only limited engagement between the crews. Although there was one cannon shot. Rotten Belle lured Copycat Killer forward for a bit, and Strange Lady obeyed the totem even further. Eventually this led to Seamus teleporting to top-right quarter, walking, picking up intel and shooting Irena, before walking into safer pastures. The attack hit fine, buuut there was this Black Joker that came up on the damage flip.
Other than Seamus, only Dead Dandy was walking towards top-right quarter, where two strategy markers were. His arrogance was outmatched only by his overconfidence. Irena, Altus, Mechanical Dove and even a Showgirl were going in the same direction. Even Carlos Vasquez was relatively close, although he was closer to center point, where he put a pyre marker next to Seamus.
Prisoner Showgirl, Colette and another Mechanical Dover were hiding behind tall wall sections in a real close proximity. Blackbird and Angelica were with them, too, but not inside blast radius.
Rotten Belle was barely outside of deployment zone - Copycat Killer was inside deployment zone - and Gravedigger was just as clueless as what he should do.
Fungal gang had fully committed to going to bottom-left quarter, with Strange Lady slowly following them.
Turn 2:
Oh, second turn picture is out of focus. But from what I can gather, going from top to bottom, Seamus was transported back to center. Altus and Irena secured an intel point, and Dead Dandy ran to perhaps scheme and pick up strategy markers next turn.
Altus and Irena had teased Seamus with Pyre markers before he got teleported, so there was two markers scorching Copycat Killer now. Tried as he might, Copycat Killer just could find the right cord to cut from Mechanical Dove that he was engaging.
Seamus tried to utilize his hand cannon to remove models near prisoner-to-be Showgirl, but for the second time in a row Seamus messed up his attack. Carlos, on the other hand, continued to spew pyres at Seamus this time at the center of the board.
Strange Lady, Gravedigger and Rotten Belle figured out how to pick up intel from an informant inside pyre marker, while Colette kept threatening fungal gang with stuns and whatnot. I think it was Seamus' gun that scared off Colette from the board this turn, so in that way there was at least a degree of success to his attack.
Anyway, before that, Colette had sword-tricked Oskar off the board. Batsch & Amalie were slowly dancing through a forest to pick up intel, and succeeded at that. Dapperling went to place a scheme marker for Protected Territory, but I couldn't figure out a way to put another marker.
Scores went 1-1, as both teams got strategy.
Turn 3:
Again from top to bottom, Dead Dandy planted a scheme for Protected Territory and charged to cane Mechanical Dove. Showgirl and Altus removed that marker as well as the Dandy.Miraculously Copycat Killer survived the onslaught by Irena - although the totem got enough burning going on that he'd die during end phase. But still not quite willing to leave the entire top-right quarter for Performers free to roam, Copycat yeeted Seamus back there to contest. Before getting teleported Seamus had shot Blackbird off the board. My first recorded kill for the match. Yay.
Colette took position quite annoyingly within 2" of my prisoner target.
I certainly tried to unpack that situation, but Colette was impervious to Rotten Belle's lures, and only a Mechanical Dove failed cordyceps check from Batsch & Amalie, who attempted to impress performers with their power of dance. Maybe anyone else would have been impressed, but after all these were professional performers.
For the odd chance I'd score Take Prisoner, Gravedigger ran to engage Showgirl, but Colette just would not stop stepdancing.
Angelica Durand went to remove Dapperling's scheme marker, and Oskar also had been laughed off the stage by Durand.
Both players scored strategy for a 2-2 tie.
Turn 4:
Seamus finally got his cannon rolling, but that might have came a tad too late. But it certainly gave me some hope when Irena died to just one shot from Seamus' flintlockBut, there were still Showgirl and Altus scheming to no end. However, at least I managed to get Seamus standing on two strategy markers for the next turn.
Center was a mess thanks to Colette's stun shenanigans.
I tried to launch Strange Lady at Colette in attempt to make her fade away, but that just didn't happen.
Oskar and Batch & Amalie were busy collecting intel, so they couldn't contribute to trapping the center Showgirl. Dapperling also had to use his actions to push Oskar forward.
Angelica and Carlos take positions at or near board corners, and there was little I could do to that.
So, Arcanists scored both of their schemes, while Resurrectionists still got none. Both got their strategy points, however, for a 5-3 lead for Arcanists.
Turn 5:
Seamus picked up two intel and teleported off to place a scheme required for Protected Territory. Dapperling robber prisoner Showgirl of intel, and it was probably Oskar who picked the fourth point for the turn.
Gravedigger had placed a scheme under itself a few turns ago, so that was a check for Protected Territory end condition.
Prisoner showgirl also didn't take any steps away from the centerline, so that was also Take Prisoner for Resurrectionists.
However, after all this I had ran completely out of activations to deny any points for Arcanists, so the - possibly last game of Malifaux third edition for me - ended with a 8-6 victory for Colette.
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