A couple of years it has been, but during my visit to Kuhmo I got to play my second game of Arkham Horror 3rd edition.
Scenario was the Dead Cry Out.
My investigator was Norman Withers the astronomer, and the rest were Agatha Crane the parapsychologist, Calvin Wright the haunted and Zoel Samaras, the chef.
Of course I didn't have the experience to tell if we were doing good or bad, but after a few rounds the other players started to express their anguish. I don't get it. The first monster that spawned was only some sort of a gluttonous giant, that the chef and the haunted guy beat no sweat.
Norman Withers started to ramble about his psychic visions in a police station, and against all odds he was gifted with map of arkham. Don't know why they had used excessive force when circling the sanatorium with a ball point pen.
Well, players were rolling their wardings rather poorly, so Norman Withers had to come and save the day when Uptown had like two, two, three doom tokens in their locations. He and Agatha managed to remove two doom tokens in total. With Lore 4 + rerolls and Lore 5. Yeah.
Monsters kept spawning and Chef and the Haunted guy were busy with them. Also the bystanders needed to be taken into consideration. Situation was doomed, hopeless, without any prospect of good outcome until Norman Withers bought the spell Wither. This is when he started single handedly beating any and all monsters that he engaged, and saved handsome allies like Arthur Johnson in the process.
Technically I didn't lie. But as it happened, Norman engaged only one monster in the game.
While scenario sheet didn't receive too many doom tokens, investigators had absolutely horrible luck in getting any clues either.
Haunted guy was stuck in St. Mary's Hospital, the parapsychologist at train station and chef in silver twilight lodge.
Only the hero of the team, Norman Withers who uses Wither kept moving anywhere, and he did so into the underworld.
Painstakingly other investigators flipped those colored markers, and in our plight obviously luck gave us two same colors, which meant scenario just dragged on and on, ultimate demise approaching rapidly while investigators still had no clue how they were supposedly to even win exactly.
Fortunately they did manage to flip third colored token - one round before the game ended in Mnar thing's victory.
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