Had a 50 soul stone game of Malifaux on Vassal.
Strategy was Break the Line with flank deployment. Scheme pool: Vendetta, Breakthrough, Spread Them Out, Catch & Release, Bait & Switch
My list was:
Dr. McMourning with Killer Instinct & Zombie Chihuahua
Sebastian
Rogue Necromancy
Kentauroi (Catch & Release)
Flesh Construct
Nurse
Guild Autopsy
Stones: 4
Schemes: Catch & Release, Spread Them Out
Opponent had:
Jakob Lynch & Hungering Darkness
Kitty Dumont
Mr. Graves
Mr. Tannen
3x Illuminated (one of which has vendetta on Flesh Construct)
Tanuki
Stones: 1
Schemes: Vendetta, Breakthrough
Turn 1:
Sebastian lobs some formaldehyde on Resurrectionist models in top.
Kentauroi rides with guild autopsy and lobs a strategy marker to opponent's side but within its melee range. That might have been fancy, but Lynch manages to shoot Hungering Darkness to the horse beast. Fortune smiled at me (not sure if in a mocking manner) and Kentauroi was left with one wound remaining after the onslaught of Jakob's totem. So my Catch & Release target didn't disappear on the first round.
Guild Autopsy runs in forest as far as possible towards strategy marker in top-left corner. It's a long way though since it's a big forest...
Dr. McMourning comes to assist Kentauroi but doesn't actually do much just yet.
Flesh Construct takes a double walk and interacts a scheme marker in the middle of board.
Below, Nurse pulls Rogue Necromancy here & there with painkillers, after which Rogue ambushes, walks and throws strategy marker to the opponent's side.
Rogue Necromancy, Nurse and Zombie Chihuahua are opposed by two of the Illuminated and Mr. Tannen. One of the Illuminated threw back the strategy marker that Rogue Necromancy had interacted with.
Mr. Graves and one Illuminated struggle through forest. Kitty comes to top-left quarter near Hungering Darkness and Kentauroi.
Turn 2:
Resurrectionists win initiative, and I put it on my priority list to run as far as possible with Kentauroi. It does Ride with me on McMourning and runs into bushes. Guild Autopsy puts a scheme marker top-left.
Kitty Dumont comes to interact with strategy marker that Dr. McMourning was guarding. Flesh Construct - instead of charging Mr. Tannen came to throw the marker right back.Illuminated and Mr. Graves come to middle board to harass Sebastian, who had tried to poison those two.
Lynch shoots McMourning around a bit with a large trout, and McMourning decides to activate next to remove Hungering Darkness from board. But the beast goes down to two points remaining because one attack fails to connect. Hungering Darkness botches its activation and does minimum damage in to McMourning, but does heal back to seven.
Below, an Illuminated murders Zombie Chihuahua. Rude.
Mr. Tannen had activated Boring Conversation, which ruined Rogue Necromancy's activation. Well, it did bite one of the Illuminated down to two wounds, but considering it essentially had three attacks thanks to Pouncing Leap, that's not very impressive.
The other Illuminated succeeds in delivering strategy marker to my side of the board.
Score goes 1-1 from strategies.
Turn 3:
McMourning finally removes Hungering Darkness. Guild Autopsy throws a strategy marker to Ten Thunders territory.
Mr. Graves pays back by killing poor Sebastian. Flesh Construct comes to handle the situation in the middle, and deals respectable damage to Mr. Graves - down to two hit points, plus poison.
Illuminated then attacks Flesh Construct, damages, and reveals Vendetta. Now that Flesh Construct had activated, Kitty interacted with strategy marker and brought it to my side.
Below, and Illuminated comes to engage Nurse. Nurse says no, and pulls herself here & there with painkillers. She then walks and interacts with strategy marker. Remaining Illuminated charges Nurse through hazardous terrain, but fails to kill.
Mr. Tannen and Rogue Necromancy were generally useless.
As last activation, Kentauroi charges Kitty Dumont and scores Catch & Release.
Both players score strategy, Ten Thunders got Vendetta and Resurrectionists Catch & Release for 3-3.
Turn 4:
Mr. Graves kills Flesh Construct and puts up Keeping the Peace. Not wanting to risk it, Dr. McMourning walks into melee and brings the Vendetta scoring Illuminated down to one hit point. I giggled when I realized I could kill it with Black Blood from Mr. Graves. The attack hits nicely, so there was exactly one chance in the whole deck that Black Blood wouldn't kill Illuminated. And there it was, Black Joker.Kentauroi takes a flight towards Ten Thunders deployment zone, dropping behind a scheme marker.
Illuminated attacks Nurse and brings her down to one hit point. Nurse then pulls herself here & there, walks and places another scheme marker.
Illuminated in the middle, however, brings McMourning down to two hit points remaining - which would've been four, of course, if there would have not been an unconvenient Black Joker.
Kitty Dumont charges McMourning and kills him with Unassuming Demeanor. Then she walks to my deployment zone and drops a scheme with bonus action.
Rogue Necromancy kills one Illuminated. Mr. Tannen does nothing.
So... game had been rather even. This Ten Thunders scored Breakthrough and Resurrectionists had their Spread Them Out for scores of 4-4.
Turn 5
Guild Autopsy does a scheme marker, as does Kentauroi and runs to hug opponents deployment corner.
Below, Illuminated kills the Nurse, but Rogue Necromancy was able to interact a scheme marker and go engage Mr. Tannen.
Kitty Dumont walks, does interact for scheme and then drops another scheme with bonus action.
Illuminated in the middle walks to my deployment zone and slaps in a scheme marker.
Mr. Graves and Jakob Lynch attempt to bring one of the strategy markers 8" away from center line, but it doesn't work out.
Ten Thunders score Vendetta since Illuminated had been left alive against all odds, and Breakthrough.
Resurrectionists score Catch & Release since Kentauroi had been left alive against all odds, and Spread Them Out.
Final scores go 6-6.
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