Friday, February 12, 2021

Public Nightmares

I found some time for a game of Malifaux. Round was standard 50 soulstones. 

Strategy: Public Enemies with Wedge deployment

My list:

Seamus & Copycat Killer
Mortimer
Bete Noire
Hanged with Grave Spirit Touch (Vendetta)
2x Rotten Belle
Dead Doxy
Gravedigger

Pool: 1

Schemes: Breakthrough, Vendetta

Opponent had (something like):

Dreamer with Ancient Pact & Lord Chompy Bits with Inhuman Reflexes
Serena Bowman
Coppelius (Vendetta target)
Stitched Together
Insidious Madness
Daydream with Ancient Pact
Daydream

Pool: 8

Schemes: Assassinate, Breakthrough


Turn 1:

It was wedge deployment, so action started right from the first turn. Seamus shot a severe injury in to Coppelius, which was a bit more than I was comfortable with - killing Coppelius was tempting, but he was my vendetta target!

Coppelius returned the favor with dealing casual six points in with a moderate damage, push and poking Seamus' eye a bit.

Bete Noire charged Lord Chompy Bits, dealing four points of damage which was nice surprise, although it might be inconsequential because of regenerate and various heal abilities. 

I forget which model, perhaps Dreamer himself, dropped Seamus down to three health remaining which was the moment when Copycat Killer had to come in to save the day. 

Belles, Mortimer and Hanged kill off the Daydream who has Ancient Pact, and I'm left wondering if it was worth about six action points or what. Perhaps it is safe to say that a daydream happened - a model died to black joker! 

Turn 2:

Hanged activates, desperate to whack Coppelius with dead man's collar for vendetta. Hanged succeeds, but it wasn't until my second attack was half-way through when I realized that if I killed Coppelius, I wouldn't be able to reveal Vendetta. Dang. Fortunately opponent denies Hanged's kill by cheating fate. 

Seamus kills Coppelius, sure, but not before it could land its pulse effect on four models, slapping Slow on Mortimer and getting one Alp to manifest. 

Dreamer charges Gravedigger and switches positions with Lord Chompy Bits. Gravedigger tries to kill Lord Chompy Bits who only has four health remaining. After he was done and Lord Chompy Bits activates, it is back at seven health and there is another extra Alp on the board. Gravedigger dug his own grave. Badum-tshhh.

All Rotten Belles and Dead Doxy charge the newly emerged Alp, and fell it down to two wounds or something.

Bete Noire speed towards enemy deployment zone, but is followed by Stitched Together. 

Then there was this brawl at the middle of the board that included Serena, Insidious Madness, Alp and Dreamer versus Hanged and Mortimer. This fight continued for pretty much the rest of the game with neither side getting to do anything useful.

Resurrectionists score two, and opponent reveals Assassinate.

Turn 3:

Bete Noire takes a run deeper into enemy deployment zone, and Seamus does the same. 

Lord Chompy Bits kills a Belle, which means opponent can score strategy this turn. 

Stitched Together charges Bete Noire, who buries herself. Later I, for some reason, deny myself a point from Breakthrough by teleporting Seamus away from a Daydream.

Belle kills Alp and starts backing off with a precious bounty token. Hanged kills another Alp, so now I'd need one extra point from already wounded Insidious Madness. Mortimer, go! Well. Decay does a little damage, but alas, not enough. He manages to summon a Mindless Zombie, though.

No other reports from the middle. Just whiffs and failures.

Neverborn evens out scores to 2-2.

Turn 4

Seamus continues to lay eggs on the enemy deployment zone. On top of everything, he is also the Easter Bunny. 

Lord Chompy Bits moves to my deployment zone and interacts. Mortimer has to come and deny the initial point from Breakthrough. 

Nothing happens against the Hanged. Sure, he's around half health remaining or so, and that was only because of one lucky severe injury. But still going "strong." 

Bete Noire jumps from Gravedigger's corpse and runs back to enemy deployment zone. 

Resurrectionists go 3-2 with revealed Breakthrough.

Turn 5

I think the important bits from turn 5 can be summed: neverborn murders Mortimer, and as last activation Copycat Killer comes and teleports Seamus within 4" of Lord Chompy Bits, denying the point that would have given draw.

Neverborn go to 3 points from strategy, and resurrectionists to 4 from Breakthrough end condition.




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