Saturday, December 28, 2019

Baseless Collapsing

First time in three years, I got to play a game of Pillars of the Earth. We had four players, which I have found is the best for this game. With just three players there i is not enough competition for where to place your master tokens. Suddenly turns out that Prior Philip doesn't automatically carry you to victory, when other players can shut you down from entering monastery.

Late bloomers won the day, soaring into stellar point counts in the last two rounds, averaging at 15 points per turn after hanging a long time at the bottom of the scoreboard.


The winner had 53 points, and there was a large gap before the remaining players, who were nearing forty points at most.

Also, it's relatively odd that a part of a cathedral can collapse before any has been built.

Here, kitty kitty

Santa's elves had exploded a whole deck of kittens for me as Christmas present.

First day we played five rounds with four players. Second day we played five rounds with five players.

It's an easy filler game for sure. A steady flow of unexpected situations, sprinkled with moments when you mistakenly arrange your own death. Via kitten explosion. Also the game's name is misleading. You lose when a kitten explodes on you. You get no points from it. This is important. For the kittens, at least.

Wednesday, December 25, 2019

Baronified

Traditional Christmas visit to my parents ended up with love letters left and right on Christmas eve.

We had four players, and that changed the dynamics of the game a lot, when I've used to playing with two players.

A session of three rounds was played both before and after Santa came to explode some kittens. And during second session, the way I was haunted by Baron was bordering on supernatural.

When he wasn't my initial card, he was the second. When Prince dropped something from my hand, replacement was Baron. Multiple times I had two Barons in my hand. And I dare say this was no confirmation bias, as everyone else noticed it too. More often than once or twice I was kicked out of the game before I had a turn - by someone's guard, guessing I had Baron. When I didn't get both barons during game round, it was because the other baron was the card that was set aside that round.

Well, at least he has a pretty rose.

Update: another session of five games.

Thursday, December 19, 2019

Long past due

Amidst Christmas hurries I managed to squeeze in a 50 point game of Warmachine about a week ago. My list was:

Lord Tyrant Hexeris [+28]
- Agonizer [6]
- Aradus Sentinel [14]
- Archidon [10]
- Cyclops Shaman [8]
- Rhinodon [12]
Bog Trog Trawler [3]
Extoller Soulward [3]
Praetorian Swordsmen (max) [13]
- Praetorian Swordsman Officer & Standard [4]
Paingiver Beasthandlers (min) [5]


Opponent had:

Kaya the Wildborne [+32]
- Feral Warpwolf [16]
- Gnarlhorn Satyr [12]
- Wild Argus [7]
- Wild Argus [7]
- Winter Argus [8]
Lord of the Feast [6]
Totem Hunter [6]
Warpborn Skinwalkers (max) [15]
- Warpborn Skinwalker Alpha [4]

Scenario was one from main rulebook, Mosh Pit style scenario with 12" circle in the middle of board.

Skorne advanced in a brick towards the zone. Skinwalkers engaged my front line, and Circle warbeasts went in the back.

Praetorian Swordsmen used Power Swell, which on the hindisght was probably unnecessary. They took out Lord of the Feast and a few skinwalkers. All but one remaining Skinwalker were brought down by Aradus Sentinel and Rhinodon. I had wanted Rhinodon to do a bit more damage to Gnarlhorn Satyr, but the turtle had trouble hitting def 12.

Primaled Gnarlhorn takes down Rhinodon and Wild Arguses come to tease Aradus and Archidon. Here situation looks dire for Skorne, but relief comes from unexpected sources - heavy warbeasts miss and fail non-stop against Circle light beasts, but Extoller Soulward shoots Gnarlhorn dead, and Praetorian Swordsmen kill Feral Warpwolf. What just happened...?

Losing her heavies, Kaya takes full offense all by herself. She smacks a few Swordsmen dead, but in return is killed by MAT 9-10 swordsmen.