This 75 point game of Warmachine is what happens.
Master Necrotech Mortenebra & Deryliss- Malice
- Leviathan
- Harrower
- Defiler
- Stalker
Maximum unit of Satyxis Raiders + Sea Witch
Necrosurgeon & Stitch Thralls
Satyxis Raider Captain
Bloat Thrall
Orin Midwinter
Ragnor Skysplitter
- Bomber
- Mauler
- Axer
- Impaler
Maximum unit of Krielstone Bearers
Maximum unit of Sluggers
War Wagon
Fell Caller Hero
Totem Hunter
Scenario was Entrenched. Trollbloods started game.
I brought Satyxis Raiders to the front - with Sea Witch just a tad too close to the Totem Hunter. He managed to get the witch within 2" and rolled well enough to destroy the blast damage immunity. And then there was this AoE 5 war wagon to activate... uh, it was ugly.
Best use I could figure out for the Satyxis was to charge Ragnor himself, who had also used his feat. Admirably the raiders dealt five points of damage.
Though, first I made a mess out of Mortenebra's feat. Somehow I figured out using her feat to destroy one heavy warbeast would be worth it. I did shenanigans, and Malice was able to take an aimed shot at Dire Troll Bomber so that dragging would take it outside of Ragnor's feat. Neat, except that attack roll was double 1's. Lucky thing I had used the feat. Next, with a boost, Malice needed 7+ with two dice to deal at least one point of damage. Well. Result was double sixes - a total of six for the first damage roll, and a total of six for the re-rolled one.
Trollblood warbeasts had been running hot, and Dire Troll Bomber failed treshold check. It ate a slugger. All in all damage opponent did this turn wasn't devastating - Defiler lost arc node and all the Satyxis died. Worst thing was that Ragnor could start dominating his friendly zone now.
Next I see a clear chance for an assassination - Mortenebra casts Overrun on Malice and Leviathan. Overrun would move Harrower close enough for a Tuned Up charge attack against Ragnor.
I chose a greedy path and tried to harpoon Bomber to Malice, finishing it off with Leviathan. Harpoon rolled double 1's again, so I abort the plan immediately and take aimed shots at Sluggers instead. I jinxed myself when I said "and now I will roll only one shot and the slugger passes Tough" because that was exactly what happened.
Harrower tries to scrape War Wagon a little bit instead, then.
Stalker and Defiler do what they can against opponent's objective, and leave it with three hit boxes and Corrosion continuous effect.
Ragnor was able to clear the zone and dominate a second point. He had only one fury point for transfers.
Trollblood forces wreck both Malice and Harrower.
I had ran so low on my model count that I didn't try a scenario any longer. I figured out a plan for assassination once more - Leviathan rolls three shots and spends focus points directly from Mortenebra via Interfarce (honest typo at first, but I decided to leave it for giggles.)
All good otherwise, but Leviathan rolled only two shots. Both hit and dealt respectable damage, and Ragnor was left with two hit boxes.
Well, then there was Deryliss with Doom Spiral. My last chance for 7+ hit and 8+ for damage on two dice victory.
In the end I paid for my vast number of bad choices, and dice did not save me in this way. Nor any other way. Opponent only had to kill a Necrosurgeon and Defiler and objective to get three points in one go. It proved to not be a particular problem. Scenario loss for Cryx.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Friday, March 24, 2017
Friday, March 17, 2017
Not Quite Asphyxious
A 75 point game of Warmachine.
Lists were:
Lord Arbiter Hexeris
- Tiberion
- Aradus Soldier
- Archidon
- Basilisk Drake
- Agonizer
Maximum unit of Venators + Command Attachment
Maximum unit of Beast Handlers
Tyrant Commander
Extoller Soulward
Maximus
Bane Witch Agathia
- 2x Slayer
- Reaper
- Nightwretch
Maximum unit of Bane Warriors+ Command Attachment Maximum unit of Mechanithralls + Skarlock Commander
Maximun unit of Satyxis Blood Witches
Withershadow Combine
Warwitch Siren
Necrotech
We were trying out a scenario that was stitched out from bits of information about the new steamroller. I think Cryx started game.
Both armies were pretty much just running forward for the first round, and I felt quite tool-less when Agathia used her feat on turn 2. After all most of my volume of attacks was in Reivers, that would be getting engaged right next.
I just did some useless shuffling, and then opponent removed Agonizer from the board and dealt heavy damage to Basilisk Drake, yet not killing it. Satyxis Blood Witches didn't reach all that many Reivers as I had feared.
Damage wasn't overwhelming, but I was intimidated by the sheer number of Cryxians. And as Agathia had used all of her focus on removing Agonizer, I thought that I wouldn't get a better chance at assassination. Maximus tried to clear some Bane Warriors so that Archidon was able to fly into position without taking free strikes.
My warbeasts do random things to get some fury on them, and then Hexeris throws Hellfires at Agathia, uses his feat and throws Hellfires again at Agathia.
Out of four Hellfires three hit, and left Agathia with two hit boxes. Well, bummer.
Next I tried my best at unjamming Venator Reivers, and four or so were able to get within shooting distance and line of sight to Agathia.
A hit was scored and the witch lay dead.
Lists were:
Lord Arbiter Hexeris
- Tiberion
- Aradus Soldier
- Archidon
- Basilisk Drake
- Agonizer
Maximum unit of Venators + Command Attachment
Maximum unit of Beast Handlers
Tyrant Commander
Extoller Soulward
Maximus
Bane Witch Agathia
- 2x Slayer
- Reaper
- Nightwretch
Maximum unit of Bane Warriors+ Command Attachment Maximum unit of Mechanithralls + Skarlock Commander
Maximun unit of Satyxis Blood Witches
Withershadow Combine
Warwitch Siren
Necrotech
We were trying out a scenario that was stitched out from bits of information about the new steamroller. I think Cryx started game.
Both armies were pretty much just running forward for the first round, and I felt quite tool-less when Agathia used her feat on turn 2. After all most of my volume of attacks was in Reivers, that would be getting engaged right next.
I just did some useless shuffling, and then opponent removed Agonizer from the board and dealt heavy damage to Basilisk Drake, yet not killing it. Satyxis Blood Witches didn't reach all that many Reivers as I had feared.
Damage wasn't overwhelming, but I was intimidated by the sheer number of Cryxians. And as Agathia had used all of her focus on removing Agonizer, I thought that I wouldn't get a better chance at assassination. Maximus tried to clear some Bane Warriors so that Archidon was able to fly into position without taking free strikes.
My warbeasts do random things to get some fury on them, and then Hexeris throws Hellfires at Agathia, uses his feat and throws Hellfires again at Agathia.
Out of four Hellfires three hit, and left Agathia with two hit boxes. Well, bummer.
Next I tried my best at unjamming Venator Reivers, and four or so were able to get within shooting distance and line of sight to Agathia.
A hit was scored and the witch lay dead.
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