Uh, makes me wonder if it's worth to drag an entire biggish board-game to another side of my country just to play one game?
Apparently it is. I played a game of Smallworld at my friends place in Salo, Finland.
We got three players for this game. I had forgotten Tales & Legends card deck at home, so it was a vanilla game with all the races from expansions.
First race combos chosen were Mounted Ghouls (which is slightly disturbing thought), Commando Giants (even more disturbing) and Stout Skeletons.
Ghouls went in decline right at the start of turn 2, but giants and skeletons played a little longer, though for skeletons that didn't matter much.
Corrupt Humans continued Ghouls' legacy, and it turned out this pairing was quite nice. No-one wanted to attack Humans because of their Corrupt special power.
Commando Giants were replaced by Peace-Loving Ratmen, and Pillaging Pygmies started stomping around right where the skeletons left off.
This was a curious part of the game. War was waged on Decline races rather than active tokens, thanks to Peace-Loving and Corrupt being on board at the same time.
When just about all the giants were taken out, Ratmen went in decline and the player took Barricade White Ladies, that in fact had quite nice stack of victory points from previous skippings. Pillaging Pygmies went away next and Heroic Priestesses entered the fray.
Ghouls/Corrupt Humans had eventually go to decline too, as just about all ghouls were wiped out, and even a couple courageous attacks had diminished the number of still living Humans. Swamp Barbarians was the new race chosen.
Both of the Barricade White Ladies and Heroic Priestesses went in decline so that they could play last few turns with a fresh race. Giants/Ratmen/White Ladies chodr Hordes of Wizards, and damn, there were some wizards, then.
Priestesses took Cursed Orcs that had 6-9 victory points on them.
And then it was time to count the points.
Mounted Ghouls/Corrupt Humans/Swamp Barbarians: 118
Commando Giants/Peace-Loving Ratmen/Barricade White Ladies/Hordes of Wizards: 114
Stout Skeletons/Pillaging Pygmies/Heroic Priestesses/Cursed Orcs: 99
... so all in all rather close game, with every player scoring quite a lot of points every round.