A couple of days ago I played a bit Warmachine.
It was a 35 point game with Steamroller 2012 scenario The Gauntlet.
I played following list with my Cryx:
2x Warwitch Sirens
Iron Lich Overseer
And opponent had:
- Ol' Rowdy
Arcane Tempest Gun Mages + Officer
Minimum unit of Greygore Boomhowler & Co.
Opponent won starting roll, but decided to let me go first and pick side instead. Not a bad choice, when he'd get to score scenario points first. Also, his guns outranged mine. Which wasn't exactly a suprise, as I was playing Cryx.
First picture is taken from the end of Cygnar's first turn, and follow-up picture from the end of my second.
I decided to use Deneghra's feat there and then, because there was a real possibility of me not having enough of an army to make The Withering count on later turns. Only models that weren't under feat were jack marshaled Defender and Ol' Rowdy.
Damage I did was not very impressive. Two models dead from opposing side. However, Crippling Grasp was on Gun Mages, which meant that later I might actually hit against their otherwise godlike Defense.
Opponent didn't manage to do much, which usually happens during The Withering.
However, Defender missing corporeal Pistol Wraith with triple 1's and Ol' Rowdy failing to knock down Warwitch Siren with Tremor were some sort of an insult to injury, since both were unaffected by Deneghra's feat.
Eiryss, however, didn't mind much about the feat and disrupted Slayer.
On my next turn Pistol Wraith shot Gun Mage officer down and second shot tickled either a Boomhowler's company, or another model in Gun Mage unit, don't remember any more.
Eiryss messed up a Venoming of Caine as Ripjaw moved within 5" of her. Luckily Defiler could make up for the moronic move of Ripjaw, and the venom that could have melted Caine's heart made sludge out of Eiryss only.
Then, maybe next time when I face Ol' Rowdy I remember he has Counter Charge. Hapless Iron Lich Overseer moved on top of the little hill and wanted to claim one soul from the mercenary trollkin for Reaper to use later.
Well, turned out I didn't need to bring Ol' Rowdy to my lines with Reaper, it came just by itself, and made Overseer a sorry heap of scrap metal and necrotite fumes.
Though all was not lost! Ragman positioned himself so that both Slayer and Reaper would gain benefits of Death Field. However, Slayer attacked with Combo-Strike and rolled 4 or 5 for damage. With two dice. Yay.
Then Reaper came in with one focus loaded by a Warwitch Siren, and made two amazing damage rolls with two Helldriver attacks, leaving only Movement and Cortex intact on Rowdy. Could be that Movement was down too, but I'm not certain.
Well, I was afraid that this would be the turn when Caine used his feat upon Deneghra. She was sitting on two focus, so she was Defense 16 Armor 16 with 16 damage boxes left. Wow. I didn't realise that until now when I was writing this.
However, that was not to be. Caine did use his feat, but he opted to decimate pretty much everything but the Cryxian heavy warjacks and models with Stealth.
But he was without Focus now, and he just could not get rid of Arc Node of the Defiler.
With unsporty measurement of Control Area I found out that Caine was just within 12" of Deneghra, which is the range how far she can charge.
Problem was the one trollkin standing in between. She would have to charge exactly straight to Caine, he'd be left out of reach if she tried to shuffle even a little bit.
Looking at the pictures I can see that I had the keys to victory there, but order of operations was, again, messed up.
My two warwitches tried to poke Boomhowler to death, one with melee weapon (didn't hit) and one with Venom (hit but did no damage).
Then Slayer destroyed what was left of Ol' Rowdy, and Reaper tried to move into melee with the thrice damned trollkin.
If I was actually a good player, I would have first destroyed Rowdy with Slayer, moved Reaper up and dragged the trollkin out of way with Reaper.
Anyway, then Deneghra cast Scourge on Caine from about 1.75" away, which was autohit. Having failed to remove the trollkin from charge lane, Deneghra cast Venom on Caine instead, and did good damage in, something like 10 or the like.
Then Deneghra moves bravely as far away as was possible. I left her tip-toeing the Gauntlet zone, though as a hindsight, I should have gone to hug the Killbox instead and give opponent one damn control point.
Then comes opponents turn. Caine shakes himself up, moves forward and casts Gatecrasher, and just manages to get to Deneghra's back arc.
I find last picture to be somewhat hilarious. Both warcasters look like they're doing everything in their power to not notice the other.