I bought the Sacred Pool expansion to Talisman today.
First thing you really notice is how massive the new miniatures are. It will really be a funny game where there are the Magus, Pixie and Leprechaun together.
Best thing about Sacred Pool seems to be that the new characters aren't laughably overpowered. All of them are pretty "balanced".
Alternative ending cards are quite a disappointment however.
Sacred Pool card is nearly identical to the other "revealed" card that makes you complete four quests before you can win the game. The difference is that you don't have all the quests at the start of the game and you need 4 discarded quest rewards to start the race to crown.
Demon Lord is really stupid alternative ending too. It's a "boss" with lots of Craft. Also one of its rules makes it impossible for other players to enter the inner region when someone's at the crown, battling Demon Lord. So it's kind of an automatic win when a player with high Craft gets there.
Also that ending makes craft users more powerful, again. What I've played Talisman is most often won with Craft so if Demon Lord would use Strenght instead this might be interesting alternative end...
Last card, Judgement Day is actually quite interesting. It's a bit like Hand of Doom. Dice rolls of 4-6 are different kinds of wins, either by just you or with some other players.
2-3 results in your death. However, if you roll 1, the alternative ending is discarded and the game goes as it's printed in the rulebook. Also, every player can modify the roll before the roll is made by 1. So that means that you, as the entering player to crown of command, want as much + modifiers as you can get. Obviously other players don't want that so they give you as much - modifiers as they can... but if they give too much they actually give you a chance to win still.
Nothing exceptional caught my eyes when I skimmed through new adventure cards. Quest Rewards, stable deck or new spells didn't really make an impression either. They're all nice to be there though.
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