Lantern Year 4 Showdown - Butcher Level 1
Senaus, Chybele, Theus and Omena set out to defend the settlement. With great struggle survivors did a point of damage in to Butcher on first turn, and I believe it was second Butcher turn when the nemesis disemboweled Chybele.
But that was the extent of Butcher's threat. Despite mauling Chybele almost turn after turn, he wasn't able to kill the disemboweled survivor. Survivors got their act together and were able to score two to four wounds per turn.
It looked like Devour Lantern might become one of the cards left in deck, which certainly could have made things difficult... but even that threat didn't turn real. Relatively clean showdown, if we discount one meager disembowelment.
Lantern Year 5: Stranger in the Dark
We thought we had a population of fourteen, but there had been a guy who responded to the name of Incognito, all along.
Chybele was nominated for Hands of Heat, and eventually her feet were branded. She really tried to form a tradition, but other people felt more like using branding irons.
Gorm Climate took off some re-rolls, too. We were not keen on losing innovations.
Benoira took the Sleeping Virus Flower.
Endeavors:
1: Settlement innovates Face Painting
2-3: Face Painting by Gravemind and Hoki
4: Senaus makes a match out of the painted people, Grachio is born.
5: Chybele does the same, and a green savior, Fortuna, is born!
6: Theus attempts augury with no results.
Lantern Year 5 Hunt & Showdown: Gorm level 1:
Senaus, Fortuna, Omena and Theus hunt the beast. Hunt is uneventful. Survivors manage to ambush Gorm, which already carved four wounds off from the quarry before it had drawn a single AI card. A couple of retches did some heavy injury levels, but that's it. Gorm was a total pushover. However, gained resources matched the challenge.
Lantern Year 6: Open Maw, again!
Returning survivors forget their name with Memory Haze.
1: We had four survivors with no name, and one guy called Incognito. That was almost 33% of the population, so settlement innovated Family to better structure their names that seemed to get lost.
2: Polly jumps into Open Maw, returning courageous and with Hissing Cockroach and Cyclops Fly. Omena places the fly into her empty eye socket, and doesn't die.
3: Settlement special innovates Citrinitas.
4: Face-Painting for Intimacy
5: Nameless guy did some matchmaking anyhow, Tumbo and Hoki becoming the first family, Fifaly. They were blessed with a baby girl named Yalcapallo.
Lantern Year 6 Hunt & Showdown: Gorm level 1
First two showdowns were played with Tabletop Simulator, but what comes next was live games. Nameless guy with Twilight Sword, Incognito, nameless woman and Theuvo begin hunt. This whole thing was nothing but an appetizer. Gorm chips munch munch.
Lantern Year 7: Slender Blight
Slender Blight was to invert the survival and insanity of departing survivors.
Hooded knight paid a visit, dueling now nameless Twilight Sword wielder. Duel was lop-sided, and ended up with a gaping chest wound for the wielder.
1: Settlement innovates Clan of Death
2-3: Face Painting for Manda and Theus Bo.
4: Matchmaker for Manda and Theus, Manaus Bo is born.
5: Augury for Manaus Bo, giving her +1 understanding.
Settlement develops Bone Axe and Manda and Theus drink a love potion to give Manaus a little brother, Pentska Bo.
Lantern Year 7 hunt & showdown: Gorm level 1
We just didn't want to give up on Gorm just yet, wanting those sweet pieces of armor instead. So,
nameless Twilight Sword, Chybele, nameless daggerist and Theus begin hunt. Hunt wasn't big of a deal, but thanks to Slender Blight and a couple of advanced AI cards that got stuck in the last few cards gave an actual challenge no-one expected at this point.
Lantern Year 8: Gorm Climate out of deck
Gorm Climate took a bunch of re-rolls, because it threatened the loss of innovations.
While Benoira watches the meteor flying up high, Manaus gazes at the dung ball rolling around in the distance. Not sure if that leads to any sort of camaraderie, though.
1: Settlement innovates Bloodletting
2: Settlement builds Leather Crafter
3: Settlement cures leather
4:Matchmaker, Tumbo and Hoki receive Volibala, little brother to Yalcapallo.
5: Stone Noses.
Settlement develops Leather Cuirass, Dried Acanthus and Rib Blade
Lantern Year 8 hunt & showdown: Flower Knight level 1
Twilight Sword, Benoira, nameless daggerist and Theus begin the hunt.
Which was an emotional rollercoaster of sorts, as twilight sword guy was constantly losing and gaining access to use Twilight Sword.
Benoira, our luck machine, got the Unlucky disorder just to eventually lose it.
Flower Knight opened the showdown with an advanced card that pulled two survivors inside the fairy ring, and incidentally those were the worst armored. The knight lopped off Twilight Sword wielder's inner ears, making him deaf.
Although exciting in other ways, that was the most severe setback of the showdown. Eventually the knight calmed down a bit, and became much easier to handle.
Lantern Year 9: Dark Seamstress
Well there sure seems to be a few endeavors this time around.
1: Settlement innovates Bed.
2: Nameless daggerist sleeps in bed, healing broken rib.
3: Matchmaker for Mossman and Yalcapallo forms a new family and receives Vega Greenery.
4-5: Round-Stone Training for Pentska and Benoira, both gain Tumble
6-7: Shared Experience for Pentska and Benoira
8: Twilight Sword does augury intimacy for Mossman and Yalcapallo - both die despite Mossman's re-roll.
9: Twilight Sword does augury for +1 Understanding.
10: Twilight Sword does augury for +1 survival.
Settlement develops Skull Helm.
Lantern Year 9 showdown: Slenderman level 1
Benoira, Chybele, Pentska and Theus defend the settlement from this unknown threat.
It's been a long time since I was against the Slenderman, and I had... almost forgotten how distressing showdown that is. Those dmg 4 hits are scary, and the feeling of powerlessness and futility that comes from not being able to really fight back until the posse is together. It certainly only added to this theme, when the Slenderman opened with the advanced card that pushes everyone to a corner and attempts to ensnare. Survivors had started by tossing a Founding Stone at a location that inflicted two wounds on a critical.
Survivors got only two Dark Water from pod imprisonment thing, and one of those had to be used to clear Benoira's disorders so that she was able to pull Pentska or Theus back from the darkness, because they had three bleed tokens already. Benoira suffered a few nonpermanent injuries, one of which has her skip next hunt.
Slowly survivors grinded through Slenderman's AI cards and were victorious. Reward check was not that thrilling, though, because a one dropped.
Lantern Year 10: Cracks in the Ground
After a few re-rolls, settlement regained the lost Founding Stone.
1: Settlement uses Light Forging to craft gloom arrows.
2-3: Failed auguries
4: Shared Experience for Incognito
Next it's going to be a level 2 something. Lacking Surge be damned.