That's how long it has been since I completed any models sitting on my painting table. (Well, table, really.)
Things have been happening and re-appearing in my life right now, and I've found it difficult to find time for hobbies.
To serve as a motivational piece for myself, I'll just leave this right here.
An imp and two thugs for Frostgrave, a mutant and a tick-like critter for This is Not a Test, a couple of ruin sections from Mars Attacks -modular terrain kit plus Hutchuck and Maximus for Minions.
Some sort of a note about each and every session of a board/miniature game I have played since the beginning of this blog.
Monday, October 17, 2016
Friday, October 14, 2016
Such fiery freezing
Yesterday I played a 25 point game of Warmachine.
My journeyman league list had been expanded thus:
Mohsar the Desertwalker
- Gorax Rager
- Winter Argus
- Gnarlhorn Satyr
Maximum unit of Wolves of Orboros + Command Attachment
Druid Wilder
Blackclad Wayfarer
Gallows Grove
Opponent had:
Kommander Sorscha
- Juggernaut
- Destroyer
Minimum unit of Winter Guard Rifle Cords + 3x Rocketeer
Kovnik Josef
Eiryss1
Scenario was Outlast. Circle started game.
My plan was to win scenario from zone on the left and try to contest the one on the right for long enough to give me the edge.
I was happy to notice I, for once, had some tools against Sorscha. Both Gnarlhorn Satyr and Winter Argus had animi that trumped Sorscha's feat. At least Mohsar wouldn't become a sieve via low-powered, automatically hitting military rifles.
On the left there was also trench that Wolves were happy to abuse, as Sorscha had traveled too far to come and freeze them into the trench.
Despite Wolves and their DEF 17 Winter Guard Rifle Corps shot off the screen from Wolves of Orboros officer, plus the officer himself. Destroyer and a couple of Winter Guard rockets made terrible damage against Gnarlhorn Satyr. Looked like I would be losing my heavy warbeast again before enemy warjacks had even had their paintjob scratched. Well, Juggernaut did take a couple of points from Sunhammer, though. My triumphant shouting and yelling did not seem to quiet down, because there was none in the first place. Only a bitter chirp of crickets.
Anyway. Next Winter Argus goes and sprays Eiryss dead, despite needing 12's to hit. It even had enough fury left to put up its animus.
Wolves of Orboros charged Rifle Corps, destroyed their front line and then used reposition to engage the rest of them, while leaving spots open for Mohsar to cast a couple of Pillars of Salt to make contesting the zone difficult.
Juggernaut smacks Gnarlhorn dead with just one hit, while Destroyer makes initial damage roll against Winter Argus so that the wolf is left with three boxes remaining. Last attack missed. As the Destroyer charged in, it took a few points from the scorching sun above, and then got frozen right next to the Winter Argus. Go figure.
I messed up a few things on my next turn, as I tried to score a caster kill with Primaled Winter Argus. First Gorax cast Primal on the argus, and then Mohsar activated, healing lost aspects from Winter Argus and then advanced to dominate the zone - leaving Winter Argus way out of his control range.
Druid Wilder tried to come and help Mohsar to force the caster killer, but CMD 6 just was not enough.
Well, without boosts Winter Argus did five or something damage points in.
I was really confident at winning by scenario now, but I had forgotten all about Sorscha's feat.
She made her movement tricksies to come and freeze Wolves of Orboros, removing that many attacks from my arsenal to clear off any contestants. Then Rifle Corps and Kovnik Joe ran to the zone, trying to spread out as far from each other as possible.
Gallows Grove was thankfully there to get rid of Tough that Joe had sang about.
Blackclad Wayfarer charges one of the Winter Guards, killed him and made a Battlewizard spray against Joe. Attack hit, but did not kill. Kovnik was left with two or three damage boxes.
Then Mohsar aims a spray at a Winter Guard and... misses.
There were three models to remove now, and Mohsar had eight fury points. Even one missed Crevasse would now ruin absolutely everything.
First one did score a hit, and resulting spray took down Kovnik Joe.
Last, boosted Crevasse did not roll 1,1,1 to hit, so game was over with scenario points being 6-2 in Circle's favor.
Next week starts the 50 point rounds with option to switch warlock.
My journeyman league list had been expanded thus:
Mohsar the Desertwalker
- Gorax Rager
- Winter Argus
- Gnarlhorn Satyr
Maximum unit of Wolves of Orboros + Command Attachment
Druid Wilder
Blackclad Wayfarer
Gallows Grove
Opponent had:
Kommander Sorscha
- Juggernaut
- Destroyer
Minimum unit of Winter Guard Rifle Cords + 3x Rocketeer
Kovnik Josef
Eiryss1
Scenario was Outlast. Circle started game.
My plan was to win scenario from zone on the left and try to contest the one on the right for long enough to give me the edge.
I was happy to notice I, for once, had some tools against Sorscha. Both Gnarlhorn Satyr and Winter Argus had animi that trumped Sorscha's feat. At least Mohsar wouldn't become a sieve via low-powered, automatically hitting military rifles.
On the left there was also trench that Wolves were happy to abuse, as Sorscha had traveled too far to come and freeze them into the trench.
Despite Wolves and their DEF 17 Winter Guard Rifle Corps shot off the screen from Wolves of Orboros officer, plus the officer himself. Destroyer and a couple of Winter Guard rockets made terrible damage against Gnarlhorn Satyr. Looked like I would be losing my heavy warbeast again before enemy warjacks had even had their paintjob scratched. Well, Juggernaut did take a couple of points from Sunhammer, though. My triumphant shouting and yelling did not seem to quiet down, because there was none in the first place. Only a bitter chirp of crickets.
Anyway. Next Winter Argus goes and sprays Eiryss dead, despite needing 12's to hit. It even had enough fury left to put up its animus.
Wolves of Orboros charged Rifle Corps, destroyed their front line and then used reposition to engage the rest of them, while leaving spots open for Mohsar to cast a couple of Pillars of Salt to make contesting the zone difficult.
Juggernaut smacks Gnarlhorn dead with just one hit, while Destroyer makes initial damage roll against Winter Argus so that the wolf is left with three boxes remaining. Last attack missed. As the Destroyer charged in, it took a few points from the scorching sun above, and then got frozen right next to the Winter Argus. Go figure.
I messed up a few things on my next turn, as I tried to score a caster kill with Primaled Winter Argus. First Gorax cast Primal on the argus, and then Mohsar activated, healing lost aspects from Winter Argus and then advanced to dominate the zone - leaving Winter Argus way out of his control range.
Druid Wilder tried to come and help Mohsar to force the caster killer, but CMD 6 just was not enough.
Well, without boosts Winter Argus did five or something damage points in.
I was really confident at winning by scenario now, but I had forgotten all about Sorscha's feat.
She made her movement tricksies to come and freeze Wolves of Orboros, removing that many attacks from my arsenal to clear off any contestants. Then Rifle Corps and Kovnik Joe ran to the zone, trying to spread out as far from each other as possible.
Gallows Grove was thankfully there to get rid of Tough that Joe had sang about.
Blackclad Wayfarer charges one of the Winter Guards, killed him and made a Battlewizard spray against Joe. Attack hit, but did not kill. Kovnik was left with two or three damage boxes.
Then Mohsar aims a spray at a Winter Guard and... misses.
There were three models to remove now, and Mohsar had eight fury points. Even one missed Crevasse would now ruin absolutely everything.
First one did score a hit, and resulting spray took down Kovnik Joe.
Last, boosted Crevasse did not roll 1,1,1 to hit, so game was over with scenario points being 6-2 in Circle's favor.
Next week starts the 50 point rounds with option to switch warlock.
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